
If The Harpy has too many Avian tokens face up, some of her One-Shots end up hurting the Heroes just as much as the Villains, if not more. Between her Harpy Hex that deals damage whenever she flips a control token, her birds which deal damage as long as they stay out, and her potent One-Shots, The Harpy can be poised to get a lot done on her turn…if things don’t get out of hand. The Harpy has the potential to do a lot of damage towards the end of the game. Overall Strategy (“With My Magic, I’ll Ensure Your Defeat…”) Because she has five of them, it’s important to understand that fundamentally speaking, she’s always going to have more of one than the other, and the effects of some of her cards change depending on which (for better or worse). She has five of them, and they start with three Arcane side up and two Avian side up. Yes, this is technically not part of her deck, but The Harpy’s control tokens dictate how aggressive or controlled her play is. Boasting 9HP and the ability to be searched from the deck or trash, her Avian Companions make it easier for The Harpy to work her magic as long as they stay alive. Lillian brought her feathered friends with her. The Harpy has a lot of Ongoings to play, so you’ll find yourself using this power often. Her book of spells is designed to do one thing: play as many Ongoings from her deck as it can. Mastery of her control tokens will lead to mastery of her deck. The other half of The Harpy’s arcane arsenal, all of these One-Shots (with the exception of Calling the Flock) have to do with The Harpy’s control tokens, whether it’s flipping them, have varying effects depending on what control tokens are in play, or both. Needless to say, you want as many of these in play as possible they have a wide range of effects including, but not limited to, dealing damage to multiple targets, playing the top card of a hero deck, providing The Harpy with DR, and boosting the rest of her powers.

They represent roughly half of the spells she can bring to the fight. The Harpy has seven different Ongoings she can play, four of which are Limited. The Harpy’s deck consists of the following: The Deck (“Every Good Spellcaster Has a Spellbook!”)
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But used unwisely, and The Harpy can quickly become a danger to herself and her friends! This guide will attempt to show you how to get the most out of this spellcaster without dealing too much damage to yourself and the rest of your team. When used correctly, the Villains will cower under the combined might of magic and fowl.

And, might I add, it sure feels good to be on the other side of those relentless flock of birds!īut, The Harpy is still a witch-in-training learning how to control her powers, and it shows with her deck and a unique mechanic in her control tokens, representing the hold she has over the mask she once used to terrorize so many. This reformed magic user comes with powerful arcane abilities. Laser is also a good opening move if the party has it.Lillian Corvus, formerly known as The Matriarch, returns as the heroic spellcaster, The Harpy, under the tutelage of Faye Diamond, aka Nightmist. Afterward, the player may opt to use Poison Storm on the Harpy and let it die from Poison itself, or have it cast Aqualung on itself. If the player wishes to learn Aqualung, it is advised to use the Manipulate command. It is recommended to bring Star Pendants to avoid Poison Storm that always inflicts Poison, and to cast Big Guard at the start of the battle to halve the damage of Aqualung. Aqualung can be learned as an Enemy Skill, which is one of the most powerful offensive abilities at this stage of the game. Once Harpy uses Claw, the player should take precautions, such as healing the party or casting Big Guard if the party has it, as Harpy will use Aqualung as its next attack, which may inflict over 500 damage to the entire party and is deadly if the party is not prepared.

Harpy's attack pattern rotates between Poison Storm, Claw, and Aqualung, though it may start battle with either Poison Storm or Claw.
